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Showing posts with the label Nintendo DS

Ants

I haven't had a lot of time to work on my Ant application thanks to a new job, but I have high hopes that I will start working on it again soon. I've been running the last iteration of the program a couple times a day, cursing the ants for not following the trails the way I expect them to. To get back up to speed with DS / Devkitpro development I started working on a simple Logging program that I've wanted to make for a while. Essentially it will take down point of sale information for things like Gas Station, Restaurant and Shopping, then allow display / calculations based on the information. In other news, HERE (youtube video) is a Nintendo DS project my brother has started in the past couple months. He has a rom file available here: ROM FILE

First Demo

My DS application has come a long way in the past few weeks, I think it is finally time to present the fruits of my labor. I made a video to show off the player movement, world movement, camera scrolling and some of the simple AI / world effects I have going. This is only the beginning though! Everything is now in place for me to build more cool things. There are a couple more things I would like to show off in the near term which I'll post here and on the YouTube channel so keep an eye out! If you would like the demo shoot me an e-mail. Its not at the point where I'd like to publicly distribute it however.

Side Tracked

I have a new addiction which has put all my other projects on hold. Nintendo DS Homebrew . A couple years ago I took a look at the homebrew development tools and libraries available for the DS and Wii, but didn't get much further than building and tweaking the example programs. Recently I took another look at the Nintendo DS homebrew devkit, devkitPRO . After a few hours I had myself a nice PONG clone, complete with touchpad control. Well, it was so easy to put together that I started working on something bigger. That was all two weeks ago, and my bigger project is coming along nicely (5000 lines strong). At the core my "game" is an ant simulator, complete with randomly generated underground tunnels, a surface world with food spawns and multiple possible underground surface links and a queen that lays eggs and soon breeders to move the eggs away from the queen, soldiers to fight spiders, spiders, etc. I'm nearing the point where I can stop with the ant simula...